How to Write a Gemlight

“The dungeon definitely needs to be pushed up into the first act.” In the very beginning, I would say that most story development is the same across genres – books, movies or games.  It’s pretty ugly and weird at first, with a lot of half-finished ideas and unsupported motivations all up in the air.  “I…

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Transition

After completing our first project, Farmageddon!, in Corona, we realized that the program just wasn’t right for the types of games we wanted to make in the future. After some soul searching we decided that Unity would be the best way to go, but no one in our group had ever used Unity before, and the…

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Finding Groups

As we start working on our first full-length game, Gemlight Alchemy, I find myself revisiting problems I faced in Farmageddon, and looking for better ways of solving them. For instance, Group finding. Both of these games are grid-puzzler games.  In Farmageddon, when you harvest a plant, it checks all its neighboring plants to find the…

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